1. launch_editor
Open the Godot editor for a specific project.
2. run_project
Execute Godot projects in debug mode.
3. get_debug_output
Retrieve console output and error messages.
4. stop_project
Stop Godot projects programmatically.
5. get_godot_version
Retrieve the installed Godot version.
6. list_projects
Find Godot projects in a specified directory.
7. get_project_info
Get detailed information about project structure.
8. create_scene
Create new scenes with specified root node types.
9. add_node
Add nodes to existing scenes with customizable properties.
10. load_sprite
Load sprites and textures into Sprite2D nodes.
11. export_mesh_library
Export 3D scenes as MeshLibrary resources for GridMap.
12. save_scene
Save scenes with options for creating variants.
13. get_uid
Get UID for specific files.
14. update_project_uids
Update UID references by resaving resources.