1. read_console
Gets messages from or clears the console.
2. manage_script
Manages C# scripts (create, read, update, delete).
3. manage_editor
Controls and queries the editor's state and settings.
4. manage_scene
Manages scenes (load, save, create, get hierarchy, etc.).
5. manage_asset
Performs asset operations (import, create, modify, delete, etc.).
6. manage_shader
Performs shader CRUD operations (create, read, modify, delete).
7. manage_gameobject
Manages GameObjects: create, modify, delete, find, and component operations.
8. execute_menu_item
Executes a menu item via its path (e.g., "File/Save Project").
9. apply_text_edits
Precise text edits with precondition hashes and atomic multi-edit batches.
10. script_apply_edits
Structured C# method/class edits (insert/replace/delete) with safer boundaries.
11. validate_script
Fast validation (basic/standard) to catch syntax/structure issues before/after writes.

